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Progress, Not Regress

  • Before 1985, you’d have had no idea how long it would take to install a program on
    your computer—or to save a file, or to complete an online form. (To be fair, there were
    no online forms.) Consider the history of the progress bar, then discuss with your
    team: what other activities and interactions in life would benefit from a progress bar?

  • Bars are not the only way to pass time. Explore the following alternatives to the
    standard progress bar, then discuss with your team: what are the advantages and
    disadvantages of each approach?

    • indeterminate progress bar | splash screen | console output | skeleton screen |
      throbber

  • Some progress bars continue to inch along even when a process is actually stuck; the
    idea is to encourage people not to give up. Explore the idea of placebo buttons
    such as the “close door” buttons on elevators that almost never close the doors, or
    pedestrian crossing buttons that don’t have any impact on traffic lights—then discuss
    with your team: when, if ever, is it okay to mislead people so that they feel better about
    a process?

  • Some schemes can be quite elaborate. For instance, one airport discovered that,
    if planes parked further away so that people had to walk longer to baggage claim,
    they complained less about waiting for their bags once they got there. They were
    happier moving along than idling at the carousel, even if the total wait time was the
    same. Can you think of other situations in which people could be tricked into feeling
    less impatient?
  • Designers have discovered that progress bars in apps make users more likely to
    complete tasks
    such as surveys and applications. Discuss with your team: is it okay
    to design interfaces that persuade people to complete actions? Is there a point past
    which nudging becomes manipulation?
  • In 1994, the developers of Namco’s Ridge Racer added an Easter egg to their
    loading screens—a version of the studio’s classic Galaxian game. Google Chrome
    does something similar: its Dinosaur Game appears when your device goes offline
    temporarily. In the real world, some restaurants now encourage diners to play games
    on table-mounted payment terminals (for a fee) while waiting for their food. Discuss
    with your team: should more processes come with these kinds of “auxiliary games”
    to help people pass the time?
  • You can’t know if you’re there yet without some way to measure progress; the same
    is true for entire societies. Learn about the following socioeconomic indicators with
    your team: what do they try to measure? Then look up the numbers corresponding
    to your country and discuss with your team: how accurately do they reflect what it’s
    like to live there? And how should we decide what the end—or goal—of a society is?
    • Gross Domestic Product | Gross National Income | Gini Coefficient
    • Human Development Index | Multidimensional Poverty Index | Labor Productivity
    • Happiness Index | Passport Index | Big Mac Index
  • The Second Law of Thermodynamics suggests that closed systems always grow
    more disordered over time. Left to themselves, things get messier: your room won’t
    clean itself. Yet many people take for granted that the world as a whole should
    become better over time. “The arc of the moral universe is long, but it bends toward
    justice,” said Martin Luther King, Jr., a quote that may have preceded and certainly
    outlived him. But it turns out that this idea that the world improves over time may be
    a relatively new one. Discuss with your team: is the world growing better? Be sure
    to check out the artist Will Crawford’s answer to this question in this 1909 painting.
    What would a painting with the same title look like today?
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